It's not displayed very well! I'll have to work on that next time.
When dropped into player driven town scenes you may interact with townsfolk (pressing E while next to them), or head straight to the inn to progress. The inn is the south-most building (E to interact with the door). There is usually a chain starting with only one person that will talk to you, then another person will become intractable, and so on until there is no one who will respond. You may head to the inn at any time, but you could miss something if you don't exhaust townsfolk interactions.
Damn, played through it now. Impressive work making that in a week :o Nailed the theme, made the game unique enough to distinguish it from a generic RPG (combat could get really interesting if expanded and tuned). Good job! Also, Healer reminds me a lot of my first DnD character (a greedy Bard), love that guy.
Party: Can we kill Dire Wolves? Aeron: Do you have protection? ;)
Thank you! The combat could be expanded on for sure. I had initially laid the ground work for a DnD sorta grid based combat, but eventually descended into a mad abyss of spaghetti code and crashes. Had to pivot to the "card based" system.
Haha! The writing from begdrop definitely makes it!
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I got kinda stuck after the Paladin joins the party. Not sure what to do after that.
It's not displayed very well! I'll have to work on that next time.
When dropped into player driven town scenes you may interact with townsfolk (pressing E while next to them), or head straight to the inn to progress. The inn is the south-most building (E to interact with the door). There is usually a chain starting with only one person that will talk to you, then another person will become intractable, and so on until there is no one who will respond. You may head to the inn at any time, but you could miss something if you don't exhaust townsfolk interactions.
Thanks for playing!
Damn, played through it now. Impressive work making that in a week :o
Nailed the theme, made the game unique enough to distinguish it from a generic RPG (combat could get really interesting if expanded and tuned). Good job! Also, Healer reminds me a lot of my first DnD character (a greedy Bard), love that guy.
Party: Can we kill Dire Wolves?
Aeron: Do you have protection? ;)
Thank you! The combat could be expanded on for sure. I had initially laid the ground work for a DnD sorta grid based combat, but eventually descended into a mad abyss of spaghetti code and crashes. Had to pivot to the "card based" system.
Haha! The writing from begdrop definitely makes it!
Thanks again for playing, and the kind words!
The idea of playing primarily as a healer is a really cool idea!